Umbrathor
Baronet
Proposal:
Make it possible to surrender immediately at the start of a battle.
Currently, the Surrender button is greyed out at the start of a battle until one of your troops has initiative. My suggestion is to make it possible to surrender even if you do not have initiative yet.
I have searched the Forum for 'Surrender' and not found any similar suggestions.
Reason:
It saves time. If you employ a tactic that requires you to surrender and restart several times in a row, for instance when you are looking for a specific kind of terrain to fight in, you have to wait until you get initiative. If you happen to have an amry that gets initiative much later than the opposing army, you lose a lot of time for no good reason.
Details:
The button is gold / active at the start of any battle, just like the auto attack button.
If any opposing troops have initiative before you do, and can damage your troops on their turn, there are two options for how surrendering early works:
I propose option 1, since I am merely looking to save time. However, I can see how option 2 would make sense in situations where people have misjudged a battle, and want to bail out to minimize losses. Or for attacking with 7 rogues and one other unit. If the player loses that unit early on, they want to be able to bail out before any (more) rogues get damaged. So option 2 seems fine to me as well, and in line with the idea of how surrendering works.
Balance:
It makes tactics that rely on specific terrain types more viable, and therefore awards tactical play. Especially when using troops that can take advantage of specific terrain features, that give attack/defense bonuses or the ability to hide, or the advantage artillery has in battlefields with difficult terrain versus the advantage when using melee troops on terrain with few obstacles to allow them to easily reach opposing troops.
If option 2 (above) were implemented, it would save some damaged/lost troops. Doesn't seem exploitable to me.
Abuse Prevention:
If surrendering and restarting battles to get more favorable terrain is considered an exploit, than this option would not open us a new expluit, but make an existing exploit easier. If it is not considered an exploit but a feature / tactical option, than it makes for faster and therefore better gameplay.
I do not see any potential exploits if option 2 were implemented. The attacking troops can still get damaged or be lost, if one isn't fast enough.
Summary:
I propose making Surrendering possible at the moment a battle is started, with any damage applied by opposing troops until the initiative of the first attacking unit.
If a majority of people prefer option 2. I will change the proposal to making Surrendering possible at the moment a battle is started, with any damage applied by opposing troops who (have) act(ed) up to the moment the Surrender button was clicked.
Make it possible to surrender immediately at the start of a battle.
Currently, the Surrender button is greyed out at the start of a battle until one of your troops has initiative. My suggestion is to make it possible to surrender even if you do not have initiative yet.
I have searched the Forum for 'Surrender' and not found any similar suggestions.
Reason:
It saves time. If you employ a tactic that requires you to surrender and restart several times in a row, for instance when you are looking for a specific kind of terrain to fight in, you have to wait until you get initiative. If you happen to have an amry that gets initiative much later than the opposing army, you lose a lot of time for no good reason.
Details:
The button is gold / active at the start of any battle, just like the auto attack button.
If any opposing troops have initiative before you do, and can damage your troops on their turn, there are two options for how surrendering early works:
- The AI immediately calculates and applies the damage you would have sustained (just like if you had waited for your initiative to surrender, as in the current situation)
- Any troops that would have gotten initiave before you pressed Surrender, do not get to act and therefore do not do damage
I propose option 1, since I am merely looking to save time. However, I can see how option 2 would make sense in situations where people have misjudged a battle, and want to bail out to minimize losses. Or for attacking with 7 rogues and one other unit. If the player loses that unit early on, they want to be able to bail out before any (more) rogues get damaged. So option 2 seems fine to me as well, and in line with the idea of how surrendering works.
Balance:
It makes tactics that rely on specific terrain types more viable, and therefore awards tactical play. Especially when using troops that can take advantage of specific terrain features, that give attack/defense bonuses or the ability to hide, or the advantage artillery has in battlefields with difficult terrain versus the advantage when using melee troops on terrain with few obstacles to allow them to easily reach opposing troops.
If option 2 (above) were implemented, it would save some damaged/lost troops. Doesn't seem exploitable to me.
Abuse Prevention:
If surrendering and restarting battles to get more favorable terrain is considered an exploit, than this option would not open us a new expluit, but make an existing exploit easier. If it is not considered an exploit but a feature / tactical option, than it makes for faster and therefore better gameplay.
I do not see any potential exploits if option 2 were implemented. The attacking troops can still get damaged or be lost, if one isn't fast enough.
Summary:
I propose making Surrendering possible at the moment a battle is started, with any damage applied by opposing troops until the initiative of the first attacking unit.
If a majority of people prefer option 2. I will change the proposal to making Surrendering possible at the moment a battle is started, with any damage applied by opposing troops who (have) act(ed) up to the moment the Surrender button was clicked.