DeletedUser
Guest
Stone Mason, Vineyard, Dye Works, Alabaster Mason, etc., they all have dependencies. So while I may study the technology to build these buildings, I may not have conquered a region that has such resources. The problem is, I don't have any region containing Rock, and yet I was able to build a Stone Mason. I would like it if you could "include" some type of indicator somewhere that shows what resources we have access to (for example, is "Rock" a default resource we all have access to?). Alternatively, prevent the above buildings from being accessible if the resource is not available, just as it would not be accessible to click on if we didn't have enough gold, supplies, or population.