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  1. Owl II

    Rejected Province Building(GBG), which increases the time of blocking the province after capture.

    Add a building that increases the blocking time to 6, 8, or 12 hours (+2, +4 and +8 hours from the base) on level 1, 2, and 3, respectively. Let's call it a Ravelin. Improvised, forward and fortified guild Ravelin.
  2. Owl II

    Discussion The parade of useless items and buildings FOE.

    FOE is an old game. A very old game. A huge number of items and buildings have accumulated here over the 10 years of the game's existence. Some of these items are obsolete, others have not been useful since creation. Developers have always argued that this is a feature of FOE: you need to choose...
  3. Owl II

    Discussion City defence is a vestige of the game or important thing?

    I suggest discussing the removal of city defence boosts from the game. The reason it is a vestige that has no effect on the game as a whole. At first it was an important gameplay. Fighting with neighbors was almost the main component. The defense of the city was of high importance at that time...
  4. Owl II

    Discussion To the anniversary of GBG

    Exactly a year ago, we were announced the introduction of GBG. This was intended as a team gameplay. But a year later, the only reason everyone is playing GBG is personal rewards for players. Everyone who still plays this game is in the Diamond League. There is no competition. There is enough...
  5. Owl II

    Rejected GBG - provide guilds the motivation for the battles

    1. Exclude the weakest Guilds out of the fight for the top rewards. To do this, add an additional League and reduce the LP interval for the Diamond League to 50 points(951-1000). Change other LP intervals as well. For the Platinum League, assign an interval of 100 LP, for the Gold - 200, for...
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