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Recent content by MooingCat

  1. MooingCat

    Feedback History Event 2024

    For the first time in a long time the graphics are a huge miss IMO. I agree with others, I don't like these RoC-style characters in FoE. I also agree with @Charles el Britannia, the animations need to have a skip or at the very least a speedup option. It's cool the first game or two, then it...
  2. MooingCat

    Feedback Settlement: Polynesia

    Personally I would want a completely new minigame for the settlement, but that's probably too late now, so how about reworking an existing event minigame? Wildlife: You have X games per day, replace Paws with the 4 different goods. Either all in same board, or a specific goods type for each...
  3. MooingCat

    Feedback Settlement: Polynesia

    I think a very simple thing to spice things up is to move the starting tiles down here. Currently i think most players will just stick to the rectangle up top, but if you move the starting tiles further down it's easier to use the bottom part as well if the impediments are nice.
  4. MooingCat

    Feedback Settlement: Polynesia

    I agree with others, the settlement is very unimaginative. After such a long break I was expecting something completely different and (hopefully) better, but this is just the Viking settlement with some (admittedly very nice) QoL changes. I will have to wait until after a full play through for...
  5. MooingCat

    Feedback Forge 12th Anniversary Event 2024

    My bad, updated :)
  6. MooingCat

    Feedback Forge 12th Anniversary Event 2024

    Rivals round 2. I've colored all the minigame-related quests in green for Wind, red for Fire, blue for Water, and all minigame-related rewards in orange. Questline "A": Wind Questline "B": Fire Questline "C": Water Questline "D": All Quest: Free 2 locked lv1 Wind Gems Reward: 1 Gem Mine...
  7. MooingCat

    Feedback St. Patrick's Day Event 2024

    Rhiannon on Discord hinted that it will be available next week:
  8. MooingCat

    Feedback Quantum Incursions

    Suggestion: Enemy army shuffle for action points. Certain armies can be really hard to defeat, and you often don't have a chance to move to another node to get a new army, so I think it would be good with a shuffle option if you're "stuck". Should probably cost similar amount of action points as...
  9. MooingCat

    Feedback Quantum Incursions

    The in-game node information is quite lacking. How are people supposed to know what this node does without reading the announcement?
  10. MooingCat

    Feedback St. Patrick's Day Event 2024

    The rivals is not hard, just expensive if you complete it fully.
  11. MooingCat

    Feedback Quantum Incursions

    For now at least, but eventually enough people will probably have high enough boosts from settlement and other buildings to be able to defeat them without taking the strongholds.
  12. MooingCat

    Feedback Quantum Incursions

    The fact that the population bug still hasn't been fixed, 2 weeks since it was first reported, is really unfortunate. It makes playing the settlement and QI in general a completely different experience. You are forced to spend more on happiness and you can't build as many residential buildings...
  13. MooingCat

    Feedback Quantum Incursions

    Beta uses EU time for everyone, when QI is released to live servers each should have their own start time in the morning local time, like GE, GBG, etc.
  14. MooingCat

    Fixed on Beta: QI - Too high population

    Yeah just happened to me again as well, Villa population gives double of what it should: It's unfortunate this still hasn't been fixed, it's a really big bug that makes playing the QI completely different from what it's supposed to be. You are forced to overspend on happiness, while at the...
  15. MooingCat

    Feedback Get Ready for Epic Adventures in Polynesia & Enhanced Cultural Settlements!

    I do hope we get another round of player suggestions for settlements, was fun seeing all the suggestions :)
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